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Cybertrike

Project type

Game Demo

Date

September 2024

Game Designer

As one of three designers, I contributed to the development of the core concept and narrative direction along with Arteya and Sara and input from the artists.

Arteya and I branched off to work on the level design for placement of boosters, ramps and pits to create a streamlined experience with multiple viable routes for the player to take while Sara did the programming for the whole game.

Melanie designed all our UI, Rowen created the player and bike art, Abbey made the boosters and Ivana made the background for the game.

Cybertrike is an arcade-style side-scroller where players take control of a protagonist racing home on his motorcycle after a long day at work.

The game features ramps, pits, boosters and colour-coded obstacles that can be broken through based on the player's speed. It also has an original soundtrack that was created for it.

Cybertrike was developed in a weeks time for a game jam by a group of 7 people.

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